using System.Text.Json.Serialization;

namespace TopDownGodot.Src.Models.DTO
{
    internal class RoomInfoDTO
    {
        [JsonPropertyName("ip")]
        public string Ip { get; set; }
        [JsonPropertyName("port")]
        public int Port { get; set; }
        [JsonPropertyName("name")]
        public string Name { get; set; }
        [JsonPropertyName("maxPlayersNumber")]
        public int MaxPlayers { get; set; }
        [JsonPropertyName("playersNumber")]
        public int PlayersNumber { get; set; }
        [JsonPropertyName("mask")]
        public string Mask { get; set; }
    }
}
